What grid types work with wikidot2/9/2024 You learn more ki features as you gain levels in this class. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You can spend these points to fuel various ki features. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. Your access to this energy is represented by a number of ki points. Starting at 2nd level, your training allows you to harness the mystic energy of ki. Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.Ĭertain monasteries use specialized forms of the monk weapons. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield: Martial ArtsĪt 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. (a) a dungeoneer's pack or (b) an explorer's packīeginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.(a) a shortsword or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth Equipment Tools: Choose one type of artisan's tools or one musical instrument Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st Proficiencies Hit Points at 1st Level: 8 + your Constitution modifier Ki-Empowered Strikes, Monastic Tradition featureĪs a monk, you gain the following class features. Monastic Tradition, Deflect Missiles, Ki-Fueled Attack (Optional)Ībility Score Improvement, Slow Fall, Quickened Healing (Optional)Įxtra Attack, Stunning Strike, Focused Aim (Optional) Ki, Unarmored Movement, Dedicated Weapon (Optional) You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. Monks are united in their ability to magically harness the energy that flows in their bodies.
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